Street Fighter X Tekken. You either hate it or love it. Unfortuantely if you are the latter it seems like you are in the minority, with the game even falling out of favour with the Japanese audience.
After reading this article on EventHubs, here are my thoughts on how to fix SFxT into a better game.
The problems
- Long combos extremely unrewarding in terms of damage and take up too much time.
- Tagging system is clunky. Tag cancels are mostly used to get your character out safely, using them to extend combos has lots of diminishing returns, and also leads to the above problem. Using Cross Rush also leads to heavily scaled combos.
- No comeback mechanic. Yes I know we all hate them, but in this game, it’s extremely easy to get to a point where it is not possible for you to win anymore due to timeout.
My solution
My ideas revolve around increasing overall damage dealt, while encouraging more tagging by adding new safe ways to tag that don’t cost meter. Here’s my list:
- Reduce blockstun on jabs/shorts, or increase pushback.
- Remove Cross Rush, but keep manual launcher.
- Reduce damage scaling or at least the amount scaled per hit to be much less.
- Make tag cancels meter free, but have other restrictions on their use, such as a cooldown, or you can pay 1 meter to cancel the cooldown.
- With increased damage, add more ways for people to tag in/out. How about paying 2 meters for a combo break like Mortal Kombat? Also in previous beta builds you could tag while on the ground.
- Fix Pandora mode so it’s kind of viable. Some ideas, increased damage, increase the time limit, or remove the time limit and make it something else all together. What we want is something which gives a semblance of a comeback, yet isn’t overpowered like X-factor.
Those are my ideas, some are pretty radical but I think Capcom really needs to revamp the game for it to be entertaining to play and watch. On a side note I also think Capcom should really release the DLC characters for free as goodwill,